With this project, a automatic terrain was attempted, this was completed within Blender prior to Unreal Engine's PCG release, it's a somewhat practical appliaction of Blender's geometry nodes, it does take alot of tweaks to change the terrain to something new, but could be refined to have a more streamlined UI lessening the time it takes to make, alternatively, now exists Unreal Engine's PCG nodes, which work significantly better, overall, a good proof of concept building up to Unreal's PCG re
- Node tree setup
- Composition
Geometry nodes setup for the custom terrain, completely controlled with the group input, simple value changes allow for a flexible terrain.
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