"Something's happened, in the Radient Depths"
Radient Depths was a group project within Unreal Engine showcasing a unique still environment with an ominously abandoned vibe.
- Unreal Engine Lead
- 3D modeller
- Texturer
Group Collaboration:
- Oliver Horton
- Jonathon Meagher
3D Freelancers:
- Alicia Gouws
- Philadelphia Rowe
Music:
- Leigh Wilson
Blockout by Jonathon Meagher
After importing the blockout into UE5 I added Quixel rock formations to the scene, and blocked out the cave entrance, this allowed us to have a cave entrance where we'd start the camera off, building up to a reveal of the scene, the rock formation for the cave entrance was based off NPS Natural Resources 's limestone cave entrance (LimeStone cave entrance - Flicker).
A boundry wall was then placed around the site marking out the boundaries to give a more natural feel to the scene
Before finally the roof was enclosed by rocks, artifical lights were temporarily used at this stage in order to see any obvious gaps and fix them as needed.
Artifical lights were added coming from numerous sources as other assets were also added and positioned into the scene.
Finally I finished off the scene with a post processing volume to really enhance the yellows within the scene.
Copyright © 2024 Dean Scott - Hexazulion - All Rights Reserved.
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