With the release of Unreal Engine's Personal Content Generation (PCG) node network, and my recent look into setting up terrain with Blender's geometry nodes, PCG was the next level at creating levels quickly and effectively, allowing modularity and quick changes based on Spline placement.
- PCG node tree setup
- House modelling
- House Texturing
Using Splines the path is able to be cut through the trees.
Aussie environment with distant background items
PCG node tree setup which automatically places all foliage around the scene and allows pathing to be placed through such spaces.
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