Dean Scott - (Hexazulion)

Dean Scott - (Hexazulion)Dean Scott - (Hexazulion)Dean Scott - (Hexazulion)

Dean Scott - (Hexazulion)

Dean Scott - (Hexazulion)Dean Scott - (Hexazulion)Dean Scott - (Hexazulion)
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Aussie land - Unreal engine PCG

About the Aussie lake

About the Aussie lake

About the Aussie lake

With the release of Unreal Engine's Personal Content Generation (PCG) node network, and my recent look into setting up terrain with Blender's geometry nodes, PCG was the next level at creating levels quickly and effectively, allowing modularity and quick changes based on Spline placement. 

Project Roles

About the Aussie lake

About the Aussie lake

- PCG node tree setup

- House modelling

- House Texturing

PCG placement test

Pathing

Terrain randomized placement

Terrain randomized placement

Using Splines the path is able to be cut through the trees.

Terrain randomized placement

Terrain randomized placement

Terrain randomized placement

 Aussie environment with distant background items

PCG Node tree

PCG node tree setup which automatically places all foliage around the scene and allows pathing to be placed through such spaces.

Copyright © 2024 Dean Scott - Hexazulion - All Rights Reserved.


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